![]() Objects will stay in inventory until players need to use them. The objects that players find may be used in a scene other than the one they found it in. There are no lists of items to find but a huge amount of inventory based puzzles, logical riddles and quests to solve, which have been scattered through the locations in the game. Featuring loads of puzzles and logical quests with different difficulties, The Book of Air still assure that puzzles are well-tricky and tightly blended with the story, which is a typical feature of quest or click-and-point games, such as: putting together parts of broken statues, reconstructing tricky mechanisms, unscrambling messages using the power of Dream Jewels and many more. It is more of a quest-like adventure than a traditional hidden object game, a mixing of adventure and puzzle game. There are many improvements in gameplay overall compared to others. ( May 2022) ( Learn how and when to remove this template message)ĭream Chronicles: The Book of Air is structured much like other three previous games in the series with some major twists. Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources. ![]() The Book of Air spawned a direct sequel named Dream Chronicles: The Book of Water (2011). The game itself still proved to be commercially successful, and reached the top of seven major casual game charts. Unlike three previous games, it was met with mixed to positive reviews from casual game critics, describing it as "a beautiful point-and-click fantasy game that mixes puzzles and slight hidden object hunting to create a beautiful adventure series," though they criticized it for not matching the highly-polished standards of three previous games and its very short length. On May 5, 2011, a high-definition version of this game was available via App Store for iPad device, becoming the first game in the series to be released there. Both editions feature the optional double-mode game, while the Collector's one contains an extra location, seven mini-puzzles, some concept artworks, six wallpapers, the game soundtrack, a detailed walkthrough, a PC screensaver, and a sneak peek (actually some artworks) at the fifth game The Book of Water. Each edition was quickly available on PlayFirst's exclusive partner, Big Fish Games, on the following day of each release date. It was released worldwide as a digital download under two editions, Collector's and Standard, on June 24 and Jrespectively by PlayFirst. The Book of Air was first presented limitedly as a beta version on March 12, 2010. Following clues left behind by her grandfather and taking the helm of a flying airship, Lyra explores the mystical landmarks of the gorgeous, yet mysterious Dream world, in search of the mystical Clockmaker who is the only one that can restore time and return her to her family. Set in a mystical world of realistic fantasy where mortal and fairy realms collide, the game opens on the eve of Lyra’s 18th birthday when she is magically transported to an alternate dimension. Re-opening the story ten years after the conclusion of the third game, Dream Chronicles: The Chosen Child, players now take on the role of Lyra, whose daughter of the previous main character Faye, as her destiny unfolds. It is the fourth installment in the Dream Chronicles series, the third sequel to 2007's award-winning game Dream Chronicles, and the opening part of the second unfinished trilogy titled Lyra's Destiny. Dream Chronicles: The Book of Air (often shortened to Dream Chronicles 4 or The Book of Air) is a 2010 adventure and puzzle casual game developed by KatGames, originally published by PlayFirst.
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